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Flint
What is Flint
Flint is an API server designed for the Blender MCP (Multimodal Capability Protocol) addon on macOS, enabling users to generate and export 3D models from text prompts using the Claude API.
Use cases
Use cases for Flint include creating 3D assets for video games, generating models for architectural visualization, and producing content for augmented reality applications.
How to use
To use Flint, install the Blender MCP addon, clone the Flint repository, set up a virtual environment, and install the required Python packages. You will also need a Claude API key to access its functionalities.
Key features
Key features of Flint include the ability to generate Blender scenes from text prompts, export 3D models as USDZ files, and provide an endpoint for downloading the exported models.
Where to use
Flint can be used in fields such as 3D modeling, game development, virtual reality, and any application requiring the generation of 3D assets from textual descriptions.
Clients Supporting MCP
The following are the main client software that supports the Model Context Protocol. Click the link to visit the official website for more information.
Overview
What is Flint
Flint is an API server designed for the Blender MCP (Multimodal Capability Protocol) addon on macOS, enabling users to generate and export 3D models from text prompts using the Claude API.
Use cases
Use cases for Flint include creating 3D assets for video games, generating models for architectural visualization, and producing content for augmented reality applications.
How to use
To use Flint, install the Blender MCP addon, clone the Flint repository, set up a virtual environment, and install the required Python packages. You will also need a Claude API key to access its functionalities.
Key features
Key features of Flint include the ability to generate Blender scenes from text prompts, export 3D models as USDZ files, and provide an endpoint for downloading the exported models.
Where to use
Flint can be used in fields such as 3D modeling, game development, virtual reality, and any application requiring the generation of 3D assets from textual descriptions.
Clients Supporting MCP
The following are the main client software that supports the Model Context Protocol. Click the link to visit the official website for more information.
Content
Flint: API Server for Blender MCP on macOS with visionOS Connectivity
Flint is a FastAPI-based server that integrates with the Blender MCP (Multimodal Capability Protocol) addon, enabling the generation and export of 3D models from text prompts using Claude. This guide provides step-by-step instructions for setting up and running an MCP server on macOS, configured to work with visionOS. To use Flint you will require an API key for accessing Claude.
Overview
This project provides an API service that:
- Takes text prompts describing 3D models
- Uses Claude and MCP to generate Blender scenes
- Exports the resulting 3D models as USDZ files
- Provides an endpoint to download the exported models
Prerequisites
- macOS operating system
- Homebrew package manager 4.5.0+
- Python 3.11+
- Blender 4.4.1 (latest stable version recommended)
- pip (Python package manager) pip 25+
- Blender MCP addon from blender-mcp repository
Initial Setup
1. Install Blender MCP Addon
Before proceeding with the API server installation, you need to set up the Blender MCP addon:
- Clone or download the Blender MCP repository:
git clone https://github.com/ahujasid/blender-mcp.git
- Add and enable the addon in Blender:
- Open Blender
- Go to Edit > Preferences > Add-ons
- Click on Add-ons Settings and then Install from Disk
- Select the
addon.pyfile from the downloaded repository - Find and enable the MCP addon
- Save preferences
Installation
After completing the initial setup with the Blender MCP addon, follow these steps to install the API server:
2. Clone the repository
Clone the repo and move to the Flint Server folder
cd Flint-Server
3. Create and activate a virtual environment
python3 -m venv .venv
source .venv/bin/activate
4. Install required Python packages
pip install fastapi uvicorn python-dotenv pydantic langchain langchain-anthropic mcp-use fastembed
5. Install MCP dependencies
# Install UVX CLI tool
brew install uv
6. Add your own Claude API Key
Create an .env file in the project root add your own API Key:
ANTHROPIC_API_KEY=your_anthropic_api_key
7. Configure file paths
Edit api_server.py to update the following paths according to your macOS system:
# Change these to your real full paths!
EXPORT_FOLDER = "/path/to/your/exports/folder"
BLENDER_PATH = "/Applications/Blender.app/Contents/MacOS/Blender"
Make sure the BLENDER_PATH points to your Blender installation on macOS, which is typically located at /Applications/Blender.app/Contents/MacOS/Blender.
Add your mac ip address in this line:
file_url = f"<Your-ip-address>:8000/download/{EXPORT_FILENAME}"
Edit esport_model.py to update the following paths according to your macOS system:
output_path = "/Users/../../exported_model.usdz"
Usage
Start the server
uvicorn api_server:app --reload --host 0.0.0.0 --port 8000
Generate a 3D model
Send a POST request to the /run endpoint:
curl -X POST "http://localhost:8000/run" \
-H "Content-Type: application/json" \
-d '{"prompt": "Create a low-poly tree with green leaves and a brown trunk"}'
The response will include the result and a URL to download the exported model.
Download the model
Use the returned URL or access directly:
http://localhost:8000/download/exported_model.usdz
If it does not work substitute localhost with your personal Mac IP address
API Endpoints
POST /run
Generates a 3D model based on a text prompt.
Request Body:
{
"prompt": "Description of the 3D model to create"
}
Response:
{
"result": "MCP agent execution result",
"model_url": "URL to download the generated model"
}
GET /download/{filename}
Downloads a generated model file.
Connection with visionOS
Once the server is running correctly on your Mac and Blender is open with the add-on installed, you can launch the visionOS app—either on the simulator or a physical device. Modify the url property in the ViewModel.swift file adding your Mac IP Address.
As soon as the app opens, enter your prompt into the text field and tap the button. If everything is set up properly, the model will appear in the space within a few seconds.
Troubleshooting
Common Issues
-
Blender not found: Ensure the
BLENDER_PATHis correctly set to your Blender executable location on macOS. -
MCP errors: Make sure you have properly installed the Blender MCP addon from the GitHub repository and enabled it in Blender preferences.
-
File permission issues: Ensure the export directory is writable by the user running the server.
Logs
Check the server console output for detailed logs and error messages.
License
Acknowledgements
- This project uses Anthropic’s Claude for natural language processing
- Multimodal Capability Protocol (MCP) for Blender integration
- FastAPI for the web server framework
Dev Tools Supporting MCP
The following are the main code editors that support the Model Context Protocol. Click the link to visit the official website for more information.










