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Godot Mcp
What is Godot Mcp
Godot-MCP is a plugin designed for the Godot engine that facilitates communication between external processes and the Godot environment in a modular and programmable manner.
Use cases
Use cases for Godot-MCP include enhancing game AI with external processing, integrating third-party services, and enabling real-time data communication in interactive applications.
How to use
To use Godot-MCP, clone the repository, create or open a Godot project, add the addon to your project, set up a virtual environment, and run the MCP server using the provided commands.
Key features
Key features of Godot-MCP include modular communication with external processes, easy integration with Claude Desktop, and a user-friendly setup process.
Where to use
Godot-MCP can be utilized in game development, interactive applications, and any project that requires external process communication with the Godot engine.
Clients Supporting MCP
The following are the main client software that supports the Model Context Protocol. Click the link to visit the official website for more information.
Overview
What is Godot Mcp
Godot-MCP is a plugin designed for the Godot engine that facilitates communication between external processes and the Godot environment in a modular and programmable manner.
Use cases
Use cases for Godot-MCP include enhancing game AI with external processing, integrating third-party services, and enabling real-time data communication in interactive applications.
How to use
To use Godot-MCP, clone the repository, create or open a Godot project, add the addon to your project, set up a virtual environment, and run the MCP server using the provided commands.
Key features
Key features of Godot-MCP include modular communication with external processes, easy integration with Claude Desktop, and a user-friendly setup process.
Where to use
Godot-MCP can be utilized in game development, interactive applications, and any project that requires external process communication with the Godot engine.
Clients Supporting MCP
The following are the main client software that supports the Model Context Protocol. Click the link to visit the official website for more information.
Content
🎮 Godot MCP
A plugin that allows external processes to communicate with the Godot engine in a modular and programmable way.
🎥 Watch the video on Twitter (FOLLOW ME PLS PLS)
https://github.com/user-attachments/assets/28137c5b-251b-4d83-a2c0-0741bb5e9096
🚀 Getting Started
Follow these steps to get the plugin up and running:
1. Clone the Repository
git clone https://github.com/yourusername/godot-mcp.git
cd Godot-MCP
2. Create a Godot Project
Open Godot Engine
Create a new project or open an existing one
3. Add the Addon to Your Project
Copy the addons/ folder from this repo into your Godot project directory
In the Godot editor, go to Project -> Project Settings -> Plugins and enable the MCP Plugin
4. Set-up your virtual environment
cd python
python3 -m venv venv
source venv/bin/activate
pip install -r requirements.txt
5. Run the MCP Server
python3 server.py or python server.py
⚙️ Claude Desktop Integration
To integrate with Claude Desktop, add the following to your claude_desktop_config.json:
{
"mcpServers": {
"godotMCP": {
"command": "/Path/To/godot-mcp/venv/bin/python3",
"args": [
"/Path/To/server.py"
]
}
}
}
RESTART CLAUDE AND HAPPY PROMPTING!!
Dev Tools Supporting MCP
The following are the main code editors that support the Model Context Protocol. Click the link to visit the official website for more information.










