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Luamcp
What is Luamcp
LuaMCP is a simple Lua execution environment designed to understand MCP. It restricts external interference to ensure a secure execution context.
Use cases
Use cases for LuaMCP include running Lua scripts in a controlled environment, testing Lua code snippets during development, and providing a safe platform for executing user-defined Lua code.
How to use
To use LuaMCP, set it up in Visual Studio Code by enabling the MCP setting and adding LuaMCP to the settings.json file. You can execute Lua code using the EvalLuaCode tool and manage global variables with ListGlobals.
Key features
Key features of LuaMCP include the ability to execute Lua code snippets, manage session states with unique identifiers, and list global variables while controlling visibility of certain libraries.
Where to use
LuaMCP can be used in educational environments for teaching Lua programming, in development for testing Lua scripts, and in secure applications where code execution needs to be sandboxed.
Clients Supporting MCP
The following are the main client software that supports the Model Context Protocol. Click the link to visit the official website for more information.
Overview
What is Luamcp
LuaMCP is a simple Lua execution environment designed to understand MCP. It restricts external interference to ensure a secure execution context.
Use cases
Use cases for LuaMCP include running Lua scripts in a controlled environment, testing Lua code snippets during development, and providing a safe platform for executing user-defined Lua code.
How to use
To use LuaMCP, set it up in Visual Studio Code by enabling the MCP setting and adding LuaMCP to the settings.json file. You can execute Lua code using the EvalLuaCode tool and manage global variables with ListGlobals.
Key features
Key features of LuaMCP include the ability to execute Lua code snippets, manage session states with unique identifiers, and list global variables while controlling visibility of certain libraries.
Where to use
LuaMCP can be used in educational environments for teaching Lua programming, in development for testing Lua scripts, and in secure applications where code execution needs to be sandboxed.
Clients Supporting MCP
The following are the main client software that supports the Model Context Protocol. Click the link to visit the official website for more information.
Content
LuaMCP
MCP の理解のために書いた、シンプルな Lua 実行環境です。外部に悪さできないように一通りの手段は塞いであります [^jail]
Tools
EvalLuaCode
string codestring? sessionId = null
code を実行して結果を返します。関数の定義など、グローバル変数に格納したものを後から使うことができます
sessionId はそれぞれの Lua のステートに振られる識別子です。省略すると新しい独立したステートを作成し一意な sessionId を与えます
それぞれのステートは永続化されていません。MCP サーバーの終了時に揮発します
[!NOTE]
codeが Lua のチャンクとして正しい必要があるため、return 1 + 1やdo for k, _ in pairs(_G) do print(k) end endのようにする必要があります(だいたい指示しなくてもこうしてくれますが)
ListGlobals
string? sessionId = nullbool? includeMisc = false
ステートのグローバル変数のリストを返します
ライブラリのテーブルや _G, _VERSION 等は表示しないことができます
メモ
プロンプト
* 明示的に指示されなければワークスペースのソースコードを触らない
* 日本語で応答
* なるべく Lua MCP を使う。とくに計算せよ、変数に格納せよ等の指示に従う
+ ただし、eval せずに先にソースコードを確認したいこともある。ニュアンスの違いを読み取り適切に判断せよ
* 定義せよ、あるいはグローバル変数に格納せよと言われていないものはなるべく local にすること
+ 指示された動作を行う関数それそのものは local を付けず(グローバルで)定義してよい
+ 必要に応じて即時実行関数を活用せよ
設定
Visual Studio Code の場合
設定で Chat › Mcp: Enabled にして LuaMCP を settings.json に追加してください
"mcp": { "inputs": [], "servers": { "LuaMCP": { "command": "path\\to\\LuaMCP.exe", } } }
[^jail]: LuaEngine.cs の #region limitations 周辺
Dev Tools Supporting MCP
The following are the main code editors that support the Model Context Protocol. Click the link to visit the official website for more information.










