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Mcppserver

@Noeli14on 23 days ago
99 MIT
FreeCommunity
AI Systems
Fast and super efficient Minecraft Server written in C++

Overview

What is Mcppserver

MCppServer is a high-performance Minecraft server developed entirely in C++. It is designed for speed, efficiency, and extensive customization, aiming to provide a seamless experience while maintaining compatibility with the latest Minecraft features.

Use cases

Use cases include hosting multiplayer Minecraft games, developing custom game modes, testing server performance, and creating a tailored gaming experience for specific player communities.

How to use

To use MCppServer, download the latest version from the repository, configure the server settings through the provided configuration files, and run the server executable. Ensure that you have a compatible Java client to connect.

Key features

Key features include a multi-threaded architecture for improved performance, super fast chunk loading and generation, optimized C++ codebase for low latency, configurable settings for customization, and upcoming plugin support for extensibility.

Where to use

MCppServer can be used in gaming communities, private servers, and development environments where high performance and customization of Minecraft gameplay are desired.

Content

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License: MIT
Current version)

Fast and super efficient C++ 1.21.1 Minecraft Server. Compatible with Java Clients. Designed to feel like Vanilla Minecraft, but with the power of C++.

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MCpp Server is a high-performance Minecraft server developed entirely in C++. Designed for speed, efficiency, and extensive customization, MCpp Server aims to provide a seamless and enjoyable experience for players while trying to maintain full compatibility with the latest Minecraft features.

⚠️ Important ⚠️

This project is in early development and may contain bugs and incomplete features, aswell as temporary and unoptimized code.

🙌 Progress

Want to see what I’m working on? Check out the discussion tab under Show and Tell!

🚀 Features

🏎️ Performance

  • Multi-threaded Architecture: Leverages multiple threads to handle various server tasks simultaneously.
  • Super fast and efficient Chunk Loading and Generation: Uses multiple threads to load and generate chunks with minimal Memory usage.
  • Optimized Codebase: Written in C++ for maximum efficiency and low latency.

🔧 Customization & Extensibility

  • Configurable Settings: Easily adjustable configuration files to tailor server behavior to your needs.
  • Plugin Support soon: Provides a foundation for developing and integrating custom plugins.

🌐 Networking

  • Packet Compression: Reduces bandwidth usage by compressing data packets.
  • Server Status & Ping: Provides real-time server status information and latency measurements.

🧩 Supported and WIP Features

  • Login
    • [x] Authentication (online mdoe)
    • [x] Encryption
    • [x] Packet Compression
  • Server Configuration
    • [x] Server Links
    • [x] Registries
    • [x] Resource Packs (multiple)
    • [x] Server Brand
    • [ ] Cookies
  • Server
    • [ ] Lua Plugin API
    • [x] Query
    • [x] RCON
    • [x] Commands
    • [x] Chat
    • [x] Translations
  • World
    • [x] World Joining
    • [x] Chunk Loading
    • [x] Tablist
    • [x] Entity Spawning
    • [x] World Loading
    • [x] Chunk Generation
    • [x] World Border
    • [x] World Time
    • [x] Bossbar
    • [x] Weather
    • [ ] Scoreboard
    • [ ] World Saving
  • Player
    • [x] Player Skins
    • [x] Client brand
    • [x] Movement
    • [x] Inventory
    • [x] Equipment
    • [x] Item Pickup
    • [ ] Combat
  • Entities
    • [x] Players
    • [ ] Mobs (Animals, Monsters)
    • [ ] Entity AI
    • [ ] Boss
    • [ ] Minecart
    • [ ] Lightning Bolt
  • Physics
    • [x] Item Physics
    • [ ] Falling Blocks

🌍 Use Pre-Generated World

Just put the world folder of your Vanilla Minecraft world in the Directory where the server executable is and it will be loaded when the server starts.

⚠️ Important Notes

  • Linux Compatibility: The Linux version has not been thoroughly tested. You may encounter issues when running MCpp Server on Linux systems. To still be able to join the server, you should turn off online mode in the config.json file.
  • Ongoing Development: MCpp Server is actively being developed. Contributions and feedback are welcome to help improve the server.

🛠️ Installation & Building

📋 Prerequisites

  • C++20 Compiler: Ensure you have a modern C++ compiler installed (e.g., GCC, Clang). On Windows you need MingW.
  • CMake: Version 3.14 or higher.
  • Git: To clone the repository.

🔧 Build Instructions

Linux:

  1. Clone the Repository

    git clone https://github.com/Noeli14/MCppServer.git
    cd MCppServer
    
  2. Create a Build Directory

    mkdir build
    cd build
    
  3. Generate Build Files with CMake

    cmake ..
    

    For Debug Build:

    cmake -DCMAKE_BUILD_TYPE=Debug ..
    

    For Release Build:

    cmake -DCMAKE_BUILD_TYPE=Release ..
    
  4. Compile the Project

    make
    

Windows (MingW & Make):

  1. Clone the Repository

    git clone https://github.com/Noeli14/MCppServer.git
    cd MCppServer
    
  2. Create a Build Directory

    mkdir build
    cd build
    
  3. Generate Build Files with CMake

    cmake .. -G "Unix Makefiles"
    

    For Debug Build:

    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug ..
    

    For Release Build:

    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release ..
    
  4. Compile the Project

    make
    

Windows (MingW & Ninja):

  1. Clone the Repository

    git clone https://github.com/Noeli14/MCppServer.git
    cd MCppServer
    
  2. Create a Build Directory

    mkdir build
    cd build
    
  3. Generate Build Files with CMake

    cmake .. -G "Ninja"
    

    For Debug Build:

    cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Debug ..
    

    For Release Build:

    cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Release ..
    
  4. Compile the Project

    ninja
    

🚀 Running the Server

After a successful build, execute the server binary:

./MCppServer

📦 Data Sources

MCpp Server utilizes data from the PrismarineJS Minecraft Data repository to ensure accurate and up-to-date game mechanics and data.

🤝 Contributing

Contributions are welcome! Whether it’s reporting bugs, suggesting features, or submitting pull requests, your help is greatly appreciated.

📄 License

MCpp Server is licensed under the MIT License.

📫 Contact

For any questions or support, feel free to open an issue or discussion on the GitHub repository

Tools

No tools

Comments

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