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- UE-Editor-MCPServer
Ue Editor Mcpserver
What is Ue Editor Mcpserver
UE-Editor-MCPServer is a tool that encapsulates the Unreal Engine (UE) Editor as an MCP Server for agents, enabling automated iteration for agents.
Use cases
Use cases include automating repetitive tasks in game development, enhancing workflow efficiency for developers, and allowing for iterative testing and development processes.
How to use
To use UE-Editor-MCPServer, clone the project into your project or engine’s plugin directory and compile it. The MCP Server will automatically start when the engine is launched. Modify the .Content/Python/MCPServer.py file to add functionalities.
Key features
The current version is developed based on Unreal Engine 5.5, with stable operation guaranteed only on Windows. Future support for UE5 and some UE4 versions is planned. Users must ensure a stable connection to the pip source.
Where to use
UE-Editor-MCPServer is primarily used in game development and automation tasks within the Unreal Engine environment.
Clients Supporting MCP
The following are the main client software that supports the Model Context Protocol. Click the link to visit the official website for more information.
Overview
What is Ue Editor Mcpserver
UE-Editor-MCPServer is a tool that encapsulates the Unreal Engine (UE) Editor as an MCP Server for agents, enabling automated iteration for agents.
Use cases
Use cases include automating repetitive tasks in game development, enhancing workflow efficiency for developers, and allowing for iterative testing and development processes.
How to use
To use UE-Editor-MCPServer, clone the project into your project or engine’s plugin directory and compile it. The MCP Server will automatically start when the engine is launched. Modify the .Content/Python/MCPServer.py file to add functionalities.
Key features
The current version is developed based on Unreal Engine 5.5, with stable operation guaranteed only on Windows. Future support for UE5 and some UE4 versions is planned. Users must ensure a stable connection to the pip source.
Where to use
UE-Editor-MCPServer is primarily used in game development and automation tasks within the Unreal Engine environment.
Clients Supporting MCP
The following are the main client software that supports the Model Context Protocol. Click the link to visit the official website for more information.
Content
UE-Editor-MCPServer
将UE Editor封装为MCP Server供Agent使用以实现Agent自动化迭代
python新手,欢迎大佬们提各种建议
- 当前版本基于5.5开发 暂时不保证其他版本引擎下的可用性(按道理只要Pyhton版本及PythonScriptPlugin跟5.5一致即可),后续会考虑支持UE5和部分UE4版本
- 目前仅保证Win下稳定
Setup
clone当前项目至项目或者引擎的plugin并编译,引擎启动后会自动启动MCPServer
- 需自行保证pip源连接畅通
- 需要C++版本的项目,未来会上架商店
How To Use
目前仅提供了示例版本的MCPServer,若想添加功能在.Content/Python/MCPServer.py中修改即可
Dev Tools Supporting MCP
The following are the main code editors that support the Model Context Protocol. Click the link to visit the official website for more information.










