MCP ExplorerExplorer

Ue5 Mcp

@VedantRGosavion 19 days ago
267 NOASSERTION
FreeCommunity
AI Systems
#ai#artificial-intelligence#game-development#game-engine#mcp#mcp-server#unreal-engine#unreal-engine-5
MCP for Unreal Engine 5

Overview

What is Ue5 Mcp

UE5-MCP (Model Control Protocol) is a tool designed to integrate AI-driven automation into workflows for Blender and Unreal Engine 5 (UE5), enhancing game level creation and asset management.

Use cases

Use cases for UE5-MCP include automating scene creation in Blender, integrating assets into UE5, optimizing game levels, and assisting in gameplay programming and debugging.

How to use

To use UE5-MCP, clone the repository, install the required dependencies, configure the settings, and run MCP within Blender or UE5 according to the workflow instructions provided in the documentation.

Key features

Key features include AI-driven scene generation, automated scene import and level conversion for UE5, asset management and creation, and gameplay programming assistance including Blueprint scripting and debugging.

Where to use

UE5-MCP can be used in game development, particularly in level design, asset management, and gameplay programming within Blender and Unreal Engine 5.

Content

UE5-MCP (Model Control Protocol)

UPDATE: unfortunately we didnt move forward with the project due to time constraints. Feel free to use the docs.

Overview

UE5-MCP (Model Control Protocol) is designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows. This project builds upon BlenderMCP to provide an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming.

Features

  • AI-Driven Scene Generation (via BlenderMCP):
    • Text-to-Scene conversion in Blender
    • Image-to-Scene reference-based generation
    • Material and texture management
    • Automated scene composition
    • PolyHaven asset integration
  • Unreal Engine Integration:
    • Automated scene import
    • Game level conversion
    • Material and lighting transfer
    • Level optimization utilities
    • Blueprint-based scene manipulation
  • Asset Management & Creation:
    • Generates and modifies 3D models, textures, and materials using AI
    • Workflow automation for asset transfers between Blender and UE5
  • Gameplay Programming & Debugging:
    • Assists in Blueprint scripting
    • Performance profiling
    • Automated debugging for UE5

Prerequisites

  • Blender (latest stable version)
  • Unreal Engine 5 (UE5)
  • Python 3.x
  • Required Python packages (specified in dependencies.md)

Installation

  1. Clone the repository:
    git clone https://github.com/your-repo/UE5-MCP.git
    
  2. Install dependencies:
    pip install -r requirements.txt
    
  3. Configure settings (refer to configurations.md)
  4. Run MCP within Blender or UE5 as per the workflow instructions (workflow.md)

Usage

  • For Blender: Use Blender-MCP to automate scene creation and asset generation
  • For Unreal Engine 5: Utilize UE5-MCP for automated level design, asset integration, and debugging
  • For AI Integration: Check ai_integration.md for available AI-powered automation features

For detailed commands and parameters, refer to commands.md.

Contributing

See CONTRIBUTING.md for contributing guidelines and best practices.

License

Refer to LICENSE.md for licensing details.

Troubleshooting

If you encounter issues, check troubleshooting.md or submit an issue on GitHub.

Contact

Vedant Gosavi
Aditya Mhambrey
Charles Green

Acknowledgments

  • BlenderMCP project contributors
  • Unreal Engine community
  • [Additional acknowledgments]

Tools

No tools

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