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Colliloqui Auto Rig Mcp

@Emmanuelekpehon 10 months ago
1 MIT
FreeCommunity
AI Systems
auto rigging mcp for cursor and blender

Overview

What is Colliloqui Auto Rig Mcp

Colliloqui Auto-Rig MCP is an iterative auto-rigging system designed for Blender, providing a step-by-step approach with visual feedback throughout the rigging process.

Use cases

Use cases include creating character rigs for animated films, video games, and virtual reality applications, as well as for educational purposes in teaching rigging techniques.

How to use

To use Colliloqui Auto-Rig MCP, install the add-on in Blender by navigating to Edit > Preferences > Add-ons > Install, select the downloaded ‘auto_rig_mcp.py’ file, and enable the add-on. Access the new ‘Humanoid Rig’ panel in the 3D viewport sidebar to begin the rigging process, which consists of six steps: Create Reference Points, Validate Reference Points, Create Armature, Adjust Bones, Weight Paint, and Test Deformation.

Key features

Key features include an iterative rigging process, visual feedback at each stage, customizable reference points for character anatomy, a humanoid rig specifically designed for humanoid characters, and seamless integration with Blender’s UI.

Where to use

Colliloqui Auto-Rig MCP is primarily used in the fields of 3D animation, game development, and character modeling, particularly for projects involving humanoid characters.

Content

Colliloqui Auto-Rig MCP

An iterative auto-rigging system for Blender, with a step-by-step approach that provides visual feedback at each stage of the rigging process.

Features

  • Iterative Rigging Process: Instead of a one-time execution, the rigging process is broken down into manageable steps
  • Visual Feedback: Check and adjust at each stage before proceeding
  • Customizable Reference Points: Position reference points to match your character’s anatomy
  • Humanoid Rig: Designed specifically for humanoid characters
  • Blender Integration: Adds a dedicated panel to Blender’s UI

Installation

  1. Download the repository
  2. In Blender, go to Edit > Preferences > Add-ons > Install
  3. Navigate to the downloaded auto_rig_mcp.py file and select it
  4. Enable the add-on

Usage

After installation, you’ll find a new “Humanoid Rig” panel in the sidebar of the 3D viewport (press N to toggle the sidebar).

The rigging process consists of 6 steps:

  1. Create Reference Points: Creates spheres that mark key anatomical positions
  2. Validate Reference Points: Checks that the points are positioned logically
  3. Create Armature: Builds the bone structure based on the reference points
  4. Adjust Bones: Sets bone roll and adds IK constraints
  5. Weight Paint: Applies automatic weight painting to your mesh
  6. Test Deformation: Applies a test pose to check deformation quality

It’s recommended to follow these steps in order, adjusting as needed at each stage.

Custom Positioning

After creating reference points, you can manually reposition them to match your specific character’s anatomy. The rig will be created based on these positions.

Requirements

  • Blender 2.80 or higher

License

MIT License - Feel free to use and modify for your projects.

Contributing

Contributions are welcome! Feel free to submit pull requests or open issues for bugs and feature requests.

Tools

No tools

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