MCP ExplorerExplorer

Ebitengine Mcp

@sedyhon 9 months ago
4 MIT
FreeCommunity
AI Systems
Ebitengine MCP server for Cursor

Overview

What is Ebitengine Mcp

ebitengine-mcp is an MCP server specifically designed for the Ebitengine framework, allowing developers to wrap their games for enhanced debugging and logging capabilities.

Use cases

Use cases include debugging games, capturing performance metrics, and logging application errors during development.

How to use

To use ebitengine-mcp, wrap your game using the provided code snippet and configure the MCP server in your mcp.json file. Run the server using the specified command.

Key features

Key features include capturing build and launch logs, capturing application errors, and recording frames with customizable delays.

Where to use

ebitengine-mcp is suitable for game development, particularly for projects utilizing the Ebitengine framework, and can be integrated with various code editors.

Content

MCP Server For Ebitengine

Just wrap your game before running it.

examples/record/main.go

if err := ebiten.RunGame(mcp.Wrap(NewGame())); err != nil {
	log.Fatal(err)
}

And add this config to your mcp servers.

~/.cursor/mcp.json

{
  "mcpServers": {
    "ebitengine-mcp": {
      "command": "go run github.com/sedyh/ebitengine-mcp/cmd/[email protected]"
    }
  }
}
Other editors
VS Code
~/.vscode/mcp.json


    {
      "servers": {
        "ebitengine-mcp": {
          "type": "stdio",
          "command": "go",
          "args": ["run", "github.com/sedyh/ebitengine-mcp/cmd/server@latest"]
        }
      }
    }
    
Windsurf
~/.codeium/windsurf/mcp_config.json


    {
      "mcpServers": {
        "ebitengine-mcp": {
          "command": "go",
          "args": ["run", "github.com/sedyh/ebitengine-mcp/cmd/server@latest"]
        }
      }
    }
    

Ask your agent to debug something in your game, you can use example/record as an example.

Available tools

All

  • Capture build and launch logs.
  • Capture app errors.

Record

  • Capture N frames with M delay in milliseconds.

Special cases

  • DrawFinalScreen
  • LayoutF

Supported plugins and editors

Feature support matrix: check tools tab.

  • Cursor
  • Windsurf
  • VS Code
  • Claude Code
  • Claude Desktop
  • Cline
  • Emacs MCP
  • Neovim MCP
  • Continue
  • OpenSumi
  • TheiaAI
  • Roo Code
  • Zed
  • Trae

Architecture

Your llm-based editor runs a stdio mcp server that provides various tools for working with the game in your project. The editor specifies the settings and location for running the project, and the server assembles it and passes certain flags on startup, which are picked up by the decorator embedded in the game. The decorator listens for requests to run tools, executes them, and returns a response via a reverse connection to the server, after which it closes. The server supplements the response with application logs and adapts the response to the mcp context. The server remains running as long as editor wants.

Commands

test-server, test-client

Checking the operation of a message via a reverse connection based on long polling.

test-cli, test-bin

Testing a universal builder that can run a project from anywhere outside the working directory.

server, client

Testing the work via mcp together with the entire chain of message processing.

Tools

No tools

Comments

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