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Mcpelauncher Shadersmod Helper
What is Mcpelauncher Shadersmod Helper
mcpelauncher-shadersmod-helper is a helper script designed for the mcpelauncher shadermod. It facilitates the copying of material files based on the top global pack into the shaders folder.
Use cases
Use cases include automating the management of shader materials for Minecraft, ensuring that the latest materials are always linked, and simplifying the process of switching between different resource packs.
How to use
To use mcpelauncher-shadersmod-helper, first ensure that you have jq and mcpelauncher-shadersmod installed. Modify the script to set the correct paths for your mcpelauncher installation, then download and execute the script using the provided commands.
Key features
Key features include symlinking ‘*.material.bin’ files from the top activated global pack to the shaders folder, support for subpacks and development packs, and clearing the shaders folder if the top pack is not a shader.
Where to use
mcpelauncher-shadersmod-helper is primarily used in the context of Minecraft Pocket Edition (MCP) to enhance the visual experience by managing shader resources efficiently.
Clients Supporting MCP
The following are the main client software that supports the Model Context Protocol. Click the link to visit the official website for more information.
Overview
What is Mcpelauncher Shadersmod Helper
mcpelauncher-shadersmod-helper is a helper script designed for the mcpelauncher shadermod. It facilitates the copying of material files based on the top global pack into the shaders folder.
Use cases
Use cases include automating the management of shader materials for Minecraft, ensuring that the latest materials are always linked, and simplifying the process of switching between different resource packs.
How to use
To use mcpelauncher-shadersmod-helper, first ensure that you have jq and mcpelauncher-shadersmod installed. Modify the script to set the correct paths for your mcpelauncher installation, then download and execute the script using the provided commands.
Key features
Key features include symlinking ‘*.material.bin’ files from the top activated global pack to the shaders folder, support for subpacks and development packs, and clearing the shaders folder if the top pack is not a shader.
Where to use
mcpelauncher-shadersmod-helper is primarily used in the context of Minecraft Pocket Edition (MCP) to enhance the visual experience by managing shader resources efficiently.
Clients Supporting MCP
The following are the main client software that supports the Model Context Protocol. Click the link to visit the official website for more information.
Content
mcpelauncher-shadersmod-helper
A helper script for mcpelauncher shadermod that symlinks materials based on top global pack for mcpelauncher-shadersmod shaders folder
Requirements
- Have
jqand mcpelauncher-shadersmod installed
Limitations
- Only tested on Ubuntu 22.04 (apt installation)
- JQ can’t process JSONC (json with comments)
- Can’t find marketplace packs
Features
- Symlinks
*.material.binfiles from top most activated global pack toshadersfolder - Subpacks are also supported
- Development packs are supported
- Empties shaders folder when top pack is not a shader
Planned features
- [ ] Add flag/argument for launching mcpelauncher automatically
- [ ] Workaround for JQ jsonc issue
- [ ] Use material-updater to update shaders
- [ ] Make an infinite loop that will keep scanning for resource pack changes and apply changes
Usage
[!IMPORTANT]
Make sure to change$mcpelauncher_root(line 4) and$mcpelauncher_data(line 8) according to your installations before using.By default, those are set for apt installation in
$HOME/.local/share/mcpelauncher
curl -L -O https://raw.githubusercontent.com/faizul726/mcpelauncher-shadersmod-helper/main/shadersmod-helper.sh
chmod +x shadersmod-helper.sh
./shadersmod-helper.sh
Or one liner if you prefer…
sudo apt install jq -y && curl -L -O https://raw.githubusercontent.com/faizul726/mcpelauncher-shadersmod-helper/main/shadersmod-helper.sh && chmod +x shadersmod-helper.sh && ./shadersmod-helper.sh
[!TIP]
You can modify the script to automatically launch the game after symlinking is done.
Dev Tools Supporting MCP
The following are the main code editors that support the Model Context Protocol. Click the link to visit the official website for more information.










