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Unity Mcp Playtest

@dunwardon a year ago
3 MIT
FreeCommunity
AI Systems
A Unity project showcasing interaction with a TypeScript-based MCP server.

Overview

What is Unity Mcp Playtest

unity-mcp-playtest is a simple example project that demonstrates the interaction between a TypeScript-based MCP server and Unity, allowing users to build and configure their own tools for further development.

Use cases

Use cases include creating custom tools for game development, managing data interactions between Unity and an MCP server, and facilitating communication in real-time applications.

How to use

To use unity-mcp-playtest, clone the repository, install the necessary dependencies using npm, and build the MCP server. Then, configure it in Claude Desktop by editing the settings to include the MCP server command.

Key features

Key features include a straightforward setup process, compatibility with legacy versions, the ability to create custom tools, and a user-friendly interface through Unity’s EditorWindow.

Where to use

unity-mcp-playtest can be used in game development, particularly for projects that require integration between Unity and TypeScript-based servers, enhancing the development workflow.

Content

This project tests whether gameplay-related elements in Unity can be delegated to the MCP, allowing the MCP to actually perform the QA workflow.
As an example project, the Unity 2D Roguelike project was used, and it was implemented to allow simple stage play.

result

You can create your own Unity MCP Server using unity-mcp-template.

Tools

No tools

Comments

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